﻿using UnityEngine;
using System.Collections;

using System.Collections.Generic;

namespace Game
{
    /// <summary>
    /// 作为任务内容的接口
    /// </summary>
	public class GameMission 
	{
        /// <summary>
        /// 细胞集合
        /// </summary>
        public List<IntVector2> cellsList{get;set;}

        /// <summary>
        /// 可用的细胞个数，为0则不要求
        /// </summary>
        public int usableCells { get; set; }

        /// <summary>
        /// 期望增长到的细胞个数，为0则不要求
        /// </summary>
        public int targetCells { get; set; }

        /// <summary>
        /// 期望在几个回合内完成，为0则不要求
        /// </summary>
        public int roundsAllowed { get; set; }

        /// <summary>
        /// 桌布大小
        /// </summary>
        public int tableLength { get; set; }
	}
}